From Discovery to Delivery

A series on getting from vague idea to working software, following the GreenBox team as they learn the hard way -- and then the right way.

The Wrong Kind of Fast

A small team, a good idea, LLMs generating code at lightning speed, and four weeks of building the wrong thing.

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Part 2 · est. 31 March

Event Storming: Building Shared Understanding

Getting the whole domain out of Maya's head and onto a wall, so everyone sees the same picture.

Part 3 · est. 7 April

Value Stream Mapping: Finding Where to Focus

Figuring out where value actually flows and where the team should focus first.

Part 4 · est. 14 April

Example Mapping: Making Stories Concrete

Turning vague stories into concrete, testable examples that developers can build from.

Part 5 · est. 21 April

From Stories to Working Software

Taking concrete examples and turning them into tested, working code -- with LLMs as implementation partners.

Part 6 · est. 28 April

The First Sprints: Turning Sticky Notes into Delivery

Walls of sticky notes, a prioritised backlog, concrete examples — and six weeks until the funding deadline. The team needs a rhythm for delivery.

Part 7 · est. 5 May

Impact Mapping: Connecting Work to Goals

Connecting features to business goals so the team builds what matters, not just what's obvious.

Part 8 · est. 12 May

User Story Mapping: Seeing the Whole

Visualising the full user journey and slicing releases sensibly.

Part 9 · est. 19 May

When Workshops Go Wrong

What happens when discovery techniques don't go to plan, and how to handle it.